Introduction to 3ds Max
Modeling using basic primitives
Transforming objects
Customizing working units
Arranging objects using utility tools
Modeling using parametric modifiers
Editing Ploy Models – using Caddy Interface
Spline modeling
Landscaping and modeling using Compound Objects
Construct using Architectural objects
Views – Light and Cameras
Textures – Basic & Advance
Particle Systems & Forces
Importing others formats
Basic of Animation
Walk-through
Advanced Rendering